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2011 Media Literacy Conference Podcasts  

          

The biannual conference was an astounding success this year, check out our podcasts from selected speakers below.

 Keynote Speaker-

PLAY IN EDUCATION - AT THE CORE OF 21ST CENTURY LEARNING
Scot OsterweilEducator and Educational Consultan

Seminar Description:

This Keynote presentation will look at the very essence of learning in the 21st Century – It is what you do with knowledge and not just what you know that makes the difference. Scot Osterweil provides a view of learning that can be found in most creative efforts. He will share how the inspiration that can be routinely found in every day play can be seen in persistence, creativity, and problem solving… skills we wish we could see in school work. Students do the same when they create music, art, videos and fan fictions and share them with their friends on line. Game designer and MIT research director Scot Osterweil will discuss the power of learning in authentic context, and the role of imagination and identity in uncovering the hidden talents present in most students.

Scot Osterweil is the Creative Director of the MIT Education Arcade and a research director in the MIT Comparative Media Studies Program. He is a designer of award-winning educational games, working in both academic and commercial environments, and his work has focused on what is authentically playful in challenging academic subjects.  He has designed games for computers, handheld devices, and multi-player on-line environments. Scot is the creator of the acclaimed Zoombinis series of math and logic games, and leads a number of projects in the Education Arcade, including Vanished: The MIT/Smithsonian Curated Game (environmental science), Labyrinth (math), Kids Survey Network (data and statistics), Caduceus (medical science), and iCue (history and civics). He is a founding member, and Creative Director of the Learning Games Network (www.learninggamesnetwork.org) where he leads the Hewlett Foundation’s Open Language Learning Initiative (ESL).

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STUDENT AS TELEVISION JOURNALIST AND PRODUCER - WHAT WE LEARN 

Panel Moderator:
Alan Michel - Director, HOME, Inc.

Panel:
Kevin Escobar - Summer program Teacher and Student at Suffolk University

Thomas Goodwin - Media Lab Coordinator at Young Achievers Mathematics and Science  K-8 Pilot School and TeenTV coordinator

Students - TeenTV program at English High School and Boston Day and Evening Academy
 

Panel Discussion Description:

Using on line research, project development tools, scripts, storyboards and creative team approaches to their projects, students develop their half hour location magazine style TV shows. We will take a look at the challenges that are inherent in this ambitious project and how student progress was encouraged and measured leading to award winning shows that air in Boston, New York, Philadelphia, Kansas City and 26 other cities and towns across the country.

 

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WRITING WINNING TECHNOLOGY GRANT PROPOSALS: FINDING & ALLOCATING RESOURCES FOR MEDIA LITERACY AND TECHNOLOGY  

Presenter:
Angela Johnson

Assistant Vice President for Leadership and Annual Giving for United Way of Massachusetts Bay and Merrimack Valley. Prior to working for United Way, Angela served for two and half years as Director of Annual Funds and Special Gifts for Mount Holyoke College. During her time at MHC, she led the MHC Annual Fund efforts to raise a record $8.56 million in FY07, a record that still holds today. 




Seminar Description:

Participants will learn to craft competitive grant proposals to foundations, government agencies and corporations. Topics will include organizing information and needs, reviewing proposal format and components, and understanding the process for ascertaining and meeting funders’ proposal needs. Additional focus will include helping attendees identify and overcome some of the barriers associated with securing fund for technology projects but always remembering that mission sells technology.


Takeaways:

1. Understand how IT-related proposals differ from non-IT proposals

2. Develop methods for writing more effective proposals.

3. Recognize issues and possible strategies for rethinking the allocation of their organization’s resources budgeted for IT

4. Learn about additional resources to assist them with their technology funding search

5. Become vigilant about viewing all technology proposals as enhancers to you mission. 

 

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Biennial Dola Award Presentation

 

    New media can be a source of social enterprise, a way to reach new horizons, new solutions and new endeavors or, media misunderstood can simply add to the many contradicting messages that confuse us. With access to information on the internet, television, cell phones and other media so available today, educators must meet learners where they are, help them to question and be thoughtful about the media and to be able to synthesize and analyze in order to be better Informed.  

    In recognition of the importance of technology and media literacy in shaping our lives, Dola Hamilton Stemberg, is sponsoring the second Dola biennial award for a school and teacher that have made outstanding contributions to teaching and learning with media in the classroom.  

 This year, the second biennial Dola Award, includes a $1,000 award to a school department and a $500 award to a teacher/educator who have exemplified best practices in media literacy and media production. This award is meant to acknowledge and encourage outstanding media literacy education that encourages collaboration, communication, and innovation and challenges students to learn and succeed in Boston area Schools.

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MASS WORK BASED LEARNING PLAN VERIFIED RESUME AND STUDENT ASSESSMENT 

Panel Convener:
Arnold Packer 

Dr. Packer was Executive Director of the U.S. Labor Secretary’s Commission on Achieving Necessary Skills (SCANS). The commission – composed primarily of senior Human Resource managers and union leaders – defined what American workers would have to know and be able to do to succeed in the 21st Century. His current work includes applying these principles and measures to a wide range of youth education initiatives.

Panel: 
Beth McKenna

Dr. McKenna was the evaluator for the TeenTV program at the Boston Day and Evening Academy and English High School sites. She specializes in Educational Leadership, Classroom Assessment and is a member of the 21st Century K-12 Leadership Team for the York, ME School District. Dr. McKenna is a second grade teacher and is a lecturer at Granite State College.


Joe Beckmann 

Mr. Beckmann was the evaluator for TeenTV at the Madison Park High School and Hispanic Office of Planning and Evaluation sites.  He is a teacher and evaluator and former director of Youth Employment Success  in Somerville, and now teaches in the Somerville Evening School and remains a member of the High School Council.


Seminar Description:

The Listen Up! Youth Media Network created an alternative way to certify the workplace skills and behaviors of youth enrolled in media programs. This Kellogg Grant funded initiative includes a process resulting in a certificate that is call a “Verified Resume". The VR process – teach, self asses, certify, and obtain ground-level feedback from supervisors or employers gives s boost to students. We will look at how student self-assessment modeled on the Mass Work Based Learning Plan, Project Based Learning with Web Based tools helps to motivate students and validate their learning. 

 

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BACKPACK JOURNALISM



Presenter:
Bruce Jones 

Bruce Jones is a Massachusetts based business graphic designer with over 25 years in business. He is also an independent Video Producer, developing AcousticMusicTV.com for acoustic musicians and singer songwriters and the producer and creator of Open Spaces • Norwood, MA, a TV series on the conservation and open space lands in a local community. Also producing the companion book for the series. Bruce speaks locally on video and publishing topics and is a contributing speaker on social media and video marketing with the Bill Gentile Backpack Journalism Workshops out of Washington DC. Bruce is very active in both producing and creating original programming for local public access television and the web.


Seminar Description:

"While you're out preparing to write that story, can you shoot some video, get a nice photo or two for the website, and maybe record a podcast with one of the key players?"

Does that sound familiar? If it isn't something you've been asked to do yet, is it something you'd like to be able to say yes to in the future?

This discussion-based talk will introduce you to the tools of the backpack journalist. With the right equipment, you can produce high quality video, audio, and still photos with just a few pounds of inexpensive gear. For a bit more money and a little extra weight, you can capture multimedia that looks and sounds better than broadcast TV or radio.

Beyond the gear, talk about ways to manage your "media making" for the greatest impact in the least amount of time, and how to get good results even if you aren't a pro and don't have professional equipment.

: 

LEARNING BY DESIGN - WHAT WE CAN LEARN FROM "TRADITIONAL" CHALLENGES OF STUDENT LEAD GAME DESIGN THAT CAN INFORM OUR WORK WITH 21ST CENTURY TECHNOLOGIES? 

Presenter:
Alex Chisholm
 

Executive Director and founding member of the Learning Games Network, he has developed and managed several projects with NBC Universal, including iCue with NBC News, and the online games for NBC Olympics. He serves as the Software and Video Gaming Judge for the National Parenting Publication Awards (NAPPA). Over the past 10 years, Chisholm has collaborated on research, product, and program development with Microsoft, Electronic Arts, Sony Pictures Imageworks, LeapFrog, NBC Universal, Children's Hospital Boston, and the Hewlett and MacArthur Foundations.    


Seminar Description:

This session will focus on Design Corps, the project-based framework to engage kids in learning through game design.  Examples from the just completed  "boot camp" at MIT in July; and, the John Lennon Educational Tour Bus at MIT during the first weekend of October will high light specific strategies and learning outcomes. FableVision is a partner in helping to develop and market materials teachers can use to implement the program in their own classrooms.  Examples using videos and photos from the "boot camp" and bus events will give conference participants a sense of how things work AND workshop attendees will have a chance to play a few of the games that kids have actually built.  Examples will include last summer’s "Best in Class" at last year's National STEM Video Game Competition. Learn how you and your students can join the competition.


 
 

 

 

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